《迷走深空:碎舰师 Hardspace: Shipbreaker》中文版测试版百度云迅雷下载v0.2.2

游戏介绍:

《迷走深空:碎舰师 Hardspace: Shipbreaker》是一款科幻模拟沙盒游戏,利用最先进的废物回收科技切割太空船,回收高价值材料。升级装备,接取更加有利可图的合同,偿还您对LYNX…

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游戏特色:

  • 领略太空碎舰师的日常蓝领生活
  • 在次世代模拟物理引擎下,体验随性切割、破坏的快感
  • 升级工具,解锁技能,获取难度更高的合同

最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i5-6600K / AMD Ryzen 3 1300X
内存: 8 GB RAM
显卡: 4 GB VRAM, GeForce GTX 770 / Radeon R9 380
附注事项: 30 FPS in 1920×1080. The game is an Early Access game, and minimum specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 7/8/10 (64-bit)
处理器: Intel i7-8700 / AMD Ryzen 5 2600
内存: 16 GB RAM
显卡: 6 GB VRAM, GeForce GTX 980 Ti / Radeon RX Vega 56
附注事项: 60 FPS in 1920×1080. The game is an Early Access game, and recommended specifications may change during development. The game currently supports 1920×1080 monitor resolution. More resolutions will be supported at a later stage.
游戏视频:

游戏截图:

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说明:winRAR解压,安装游戏记得全英文路径,关杀毒软件哦。

steam:https://store.steampowered.com/app/1161580/_/

设置中文:主菜单->OPTIONS->LANGUAGE->ZH

定期更新 来自:迷走深空:碎舰师 已发布 10月9日周五 Update 0.2.2

The 0.2.2 update brings you:

  • A new ship type added: Salvage Runner
    These rugged vessels are used in the dangerous act of remote salvaging
    Watch out for a variety of salvaged objects appearing in the cargo holds
  • Voice Options Revamped & Expanded
  • Cloud Saving
  • UI text and labels in Scan Mode are now more legible

 

Patch note

Check out our detailed patch notes for more details:

  • SALVAGE RUNNER – Salvage Runner Gecko-variant added
  • TUTORIAL – Tutorial updated with additional feedback and VO for important information
  • UI – Text and Labels in Scan Mode are now more readable
  • AUDIO – Existing Player Voices revamped, and two additional voices added
  • AUDIO – Grapple audio completely revamped
  • AUDIO – added to roll thrusters
  • R.A.C.E. – Update Work Order Preview to show Quantity
  • R.A.C.E. – Update Post Mission Screen Rank Display
  • R.A.C.E. – Provide visual and audio feedback when passing the 50% Mass Salvaged Threshold
  • R.A.C.E. – New visual “Your Rank” treatment.
  • R.A.C.E. – Display a unique Death Message when the player dies during a Weekly R.A.C.E. session.
  • CUT GUARDS – Cut Guards can now be shattered with the Grapple’s Charged Push
  • CUT GUARDS – Cut Guards spawn less frequently
  • CUT GUARDS – Cut Guards are no longer flammable
  • VFX – New “ECU” Room Type added with custom visuals / ambience
  • HAZARDS – Explosion Shrapnel now has accompanying FX
  • HAZARDS – The size and severity of large Fuel Canister explosions has been reduced
  • SAVING – Cloud Saving has been added

 

Bug Fixes:
  • Airlocks don’t become scrap when cut in pieces, each piece yielding credits as a full airlock
  • Game can crash when putting a Mackerel’s airlock or inner frame into the furnace
  • Mass Remaining Stat on the post Session screen is misaligned
  • Broken character in the work order in Traditional Chinese
  • Broken character on the notification screen when gaining a rank in Traditional Chinese
  • Broken characters in a string when rebinding a key in traditional chinese
  • Broken characters in traditional chinese on the salvage summary when an object has been destroyed
  • Broken characters when achieving a certification quota in Traditional Chinese
  • Cut Guard reacts as if it’s metal, shows sparks when impacted (ie. not impacted enough to shatter)
  • Gamepad remapped interaction prompt does not update to new input
  • Grabbing a collectible while it is travelling high speed will incorrectly carry the player along with it
  • Hab certification menu has unlocalized text
  • Hand grab audio is delayed
  • HUD keeps jittering after staying in the processor / furnace gravity field for a few seconds and escaping.
  • In the Free Mode menu, it’s not possible to select a Mackerel Cargo and Geckos when using a controller
  • Interaction prompts shows default keyboard icon even when using gamepad or remapping the keyboard control
  • Inventory screen is displaying the wrong values.
  • Leaderboard headers are ordered incorrectly
  • Leaderboard terminology for Open Shift not consistent with established terminology
  • Main menu loses focus after reverting keymap to default and pressing back on the main menu
  • Pipes becomes invisible when too far from them
  • Player name should remain the same green colour when highlighted on the leaderboard.
  • R.A.C.E. – Leaderboard entries show inverse value for Shift Length
  • R.A.C.E. – Leaderboard’s Total Value Salvage is 0
  • R.A.C.E. – summary replacing “mass salvaged” with “mass remaining”
  • R.A.C.E. – UI overlaps the “Leaderboard” title on post session screen
  • R.A.C.E. – Work Order Review progress bars are full but not completed
  • R.A.C.E. – The controller loses focus when pressing Y or Dpad Up
  • R.A.C.E. – On the performance screen, the player profile’s avatar is upside down
  • R.A.C.E. – Returning top landing page after a shift will show an empty Work Order Preview
  • R.A.C.E. – Shift Performance screen is cut off at the bottom
  • R.A.C.E. – UI Focus is lost when backing out of the Leaderboards
  • R.A.C.E. – User is unable to start a second R.A.C.E. shift after returning from a R.A.C.E. shift
  • R.A.C.E. – User cannot exit the Shift Summary Page of the R.A.C.E. with Keyboard Controls
  • R.A.C.E. – Some key prompts don’t update in weekly R.A.C.E. leaderboard
  • R.A.C.E. – Shift performance salvage summary’s closed brackets clip into the scrollbar
  • R.A.C.E. – “Final Penalty” shows even when the value is Positive
  • After playing a session of Weekly R.A.C.E. and then switching back to career mode, some statistics for the career mode leaderboards will not be tracked until the user quits the application
  • Sometimes, when things are grappled, they reorient themselves
  • The Debt amount displayed on the Kiosk is not the profile’s debt
  • The incorrect interact prompt is displaying, when using the controller
  • The user is blocked in the Key Mapping>Menus when trying to remap keys
  • The user need to press twice A via the controller to rebind a key in the Key Mapping menu, unless the mouse is hovering in the menu
  • Touch Transfer sticks on if Touch Transfer is active when the airlock is destroyed.
  • User can get stuck on the button rebinding page when trying to rebind Start and Back on the controller
  • Yanking the middle shipping crate in a triple stack causes the top and bottom crates to be forever bound together
  • User can penetrate the back of the bay in some spots
  • Incorrect Font for the tool name on the HAB Equipment screens
  • Texture effect not correctly placed on the wall at the entrance of a processor
  • The text on the prompt buttons for Toggling the Oxygen in Open Shift doesn’t fit the allotted space in several languages
  • It is possible to repressurize a room that is opened by melting the beams in Geckos
  • In 21:9 resolutions, the “Gamepad” header in the remapping menu isn’t lined up with the button prompts column
  • Reactor I goes in meltdown when salvaged on the barge with its panel
  • Door handles of rooms externally exposed cannot be interacted with.

系统常用运行库https://www.lanzoux.com/b0bwqvazg密码:dkw8
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